![]() ![]() Drop an event somewhere with your new chars graphics (or make your hero it) and walk around. Click Import, find your file, and select it. ![]() ![]() Go back to RM2000 and open Export and Import Resources again. When you opened it in MSPaint, it should have automatically opened it as a 256 color file in its own native palette and will save as such anyway, but make sure you avoid saving it as a 24-bit bmp. Save the file under a new name as a 256-color bmp. Don't use that particular shade for green clothing/hair. Keep in mind that the green background is the 'transparent' color. Copy/Paste your new sprites over top of the old ones. Each frame is a 24x32 box, so any sprites you draw will have to remain within those borders. Lots of people here just use MSPaint You'll see that you have 8 sets of characters with all their basic movement sprites : Up, Down, Left Right, B, A, Start. Open the newly exported char1 with your favorite graphics program. Open the 'Import and Export Resources' menu 2. ![]()
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